

The state’s leader The Patriarch has offered you desperately needed resources in exchange for your help in stopping his children’s uprising against him. From there your crew is ambushed in a CGI cut-scene as you’re making your way from your Ranger home base in Arizona to Colorado. Or, you can create your own characters in the highly customizable character creation menu. When you start the game you are prompted to use one of 6 pairs of pre-made characters who come with their own set of voice lines, starting weapons, and initial skill tree selections.

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Early on you are introduced the Gippers, a cult devoted to “God-President Reagan” whose mind has seemingly been preserved in the digital realm through which he is both a Max Headroom like avatar on CRT TV screens and also a giant eye laser beam shooting statue at the front of the base. At times it was so genuinely funny that I would stop playing until I could catch my breath. Speaking of cults, the writing in the game is top notch. 50 caliber sniper shot leaving the barrel and ending up embedded into the skull of an unaware cult member is always satisfying.
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The fresh thwack of a blade to a mutant’s noggin or the crack and thud of a. Sound effects are above average in their quality and diversity.

Mary Ramos who has been the music director on various Quentin Tarantino films was hired to provide a bizarre mix of cover songs, gospel hymns, and patriot songs that range from Welcome Back Kotter and WKRP in Cincinnati to Down in the Valley and Everybody Have Fun Tonight in a haunting folksy style that matches well with the games dark humor.
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The music is composed by series veteran Mark Morgan who worked on Wasteland 2 as well as Fallout 1 and 2. The voice actors mostly steer clear of playing up tropes for their characters and lend the feeling of authenticity to the writing that it deserves.
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New to the series is full voice acting for all lines of spoken dialogue and the quality is superb. As it is turn based combat it was not a deal breaker, but the 2013 hardware is really showing its mobile level CPU here.įrom wannabe mafia bosses to brutal tyrants and Dracula cosplay.
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Slowdown rarely occurred on PC and the One X but cropped up frequently in bigger fights on the One S. Performance on the One X was solid, but the picture clarity and frame rate were wanting on the One S. On console I was able to test it out on Xbox One X where the 4k 30 fps picture and HDR really help the game shine. Performance on PC is well optimized as I was able to maintain 60fps at High settings on a relatively average laptop that was my main platform for this review. This effect is not overused and serves to emphasize important moments. During key conversations the camera will zoom in to show the well animated faces of the games main characters, shifting to a perspective reminiscent of the Fallout series. Combat is full of over the top gore and colorful energy weapon-based attacks that light up their surroundings. The backgrounds are diverse and convey the sadistic nature of 22 nd century post apocalyptic Colorado. Character models are richly detailed with solid animation work for movement, combat, and conversations. It is clear that the extra time and budget has been put to good use as the graphical package on show is a step above what was shown before the acquisition. Running on the Unity engine Wasteland 3 is a beautiful game with stunning art direction which conveys the brutal and icy nature of its landscape. Wasteland 2 suffered on consoles from the text on screen being difficult to read, thankfully this is much improved in 3 as text is both larger and more clearly defined against the background. Originally set for a Q1 2019 release, the additional budget, which is said to be three times that of Wasteland 2, was used to hire more developers to work on the game and add in full voice acting. The series takes place in an alternate history where the cold war led to worldwide nuclear destruction during the Reagan administration. The Wasteland series gave birth to the post-apocalyptic video game genre and has been beloved for its stellar writing and deep gameplay systems. The game’s director was Brian Fargo who would use the crowdfunding service Kickstarter to create a sequel in 2012 which would go on to raise just under 3 million dollars. The Wasteland series originated in 1988 and was developed by Interplay entertainment. Character Select and the Inventory Screen The Birth of a Genre
